Non-fiction

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Avatars at Work and Play

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have...

Simulacra and Simulation: Jea...

Moving away from the Marxist/Freudian approaches that had concerned him earlier, Baudrillard developed in this book a...

Virtual Reality: Howard Rhein...

Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science...

Inception and Philosophy

A philosophical look at the movie Inception and its brilliant metaphysical puzzles Is the top still spinning? Was it...

The Matrix and Philosophy

The Matrix conveys the horror of a false world made of nothing but perceptions. Based on the premise that reality is a...

Oculus Rift in Action

Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features...

Eye Tracking Methodology

Despite the availability of cheap, fast, accurate and usable eye trackers, there is little information available on how...

Designing Virtual Reality Sys...

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The...

The Metaphysics of Virtual Re...

Computers have dramatically altered life in the late twentieth century. Today we can draw on worldwide computer links,...

3D User Interfaces: Theory an...

As 3D technology becomes available for a wide range of applications, its successful deployment will require well-...

Virtual Reality Technology

A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling...

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